who am i?

hi, i'm gurvansh.

cs student and game dev. i like building things that are a bit too ambitious be it linux utilities, ai engines or game loops in unity and godot. somewhere between low-level C++ and vivid full-stack apps. always trying to make complex ideas work (and actually doing it).

check out

dev logs

New!

finally made my portfolio website

i finally made my website, and i would like to say i cooked

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prescient

a proactive, root-level linux system guardian. it hooks directly into native package managers to predict, prevent, and recover from system-breaking os updates before execution.

01: linux system architecture
02: python & pytest
03: btrfs & timeshift
04: bash & posix scripts
05: multi-threaded tui

slither fade

a snake-inspired survival game built in unity. it introduces a unique time-based mechanic where the snake shrinks every seven seconds, requiring strategic use of a dual food system to balance growth and survival time.

01: unity & c# scripting
02: custom time-based mechanics
03: dynamic state management
04: collision handling
05: iterative balancing & playtesting

insightnet

an ai-powered document intelligence platform. it uses an advanced nlp pipeline and graph analytics to extract hidden relationships and generate structured insights from unstructured data.

01: fastapi backend
02: spacy nlp pipeline
03: networkx graph analytics
04: react & d3 visualization
05: sqlite persistence

twisteeper

a minesweeper variant built in godot during a two-day game development challenge. it introduces innovative mechanics like rotating boards and immovable flagged cells, complete with custom pixel art and cross-platform deployment.

01: godot engine & gdscript
02: grid generation & logic
03: custom rotation mechanics
04: pixel art integration
05: cross-platform deployment

labta

an autonomous, code-aware ai teaching assistant. it uses a closed-loop execution sandbox to diagnose runtime errors and provide surgical, git-diff-based mentoring without revealing full solutions.

01: docker-based execution sandbox
02: rag pipeline & llm routing
03: git-diff patch system
04: hierarchical diagnostic engine
05: browser-based ide architecture

gem catcher

a 2d game developed in godot using c#. it features an optimized core gameplay loop focused on simplicity and replayability, with custom mechanics for object spawning and collision detection.

01: godot engine
02: c# scripting
03: 2d game mechanics
04: collision detection
05: object spawning

hero squad optimizer

a web-based dungeons & dragons party optimization tool built during a 36-hour hackathon. it combines a tensorflow.js neural network with the gemini llm to deliver predictive encounter success rates and generative strategy recommendations.

01: next.js & react frontend
02: tensorflow.js neural networks
03: google gemini llm integration
04: next.js api routes
05: predictive ml & generative strategy

welfare scheme system

a comprehensive, multi-user desktop application designed to streamline welfare scheme management. built with java swing and jdbc, it uses a strict mvc architecture to provide secure role-based access for citizens, officers, and administrators.

01: java swing & flatlaf ui
02: jdbc & secure databases
03: strict mvc architecture
04: apache maven packaging
05: role-based access control

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01: core languages

c++, python, c#, java, c, gdscript

02: game development

unity, godot, custom game loops, rapid prototyping, pixel art

03: systems & os

linux architecture, bash & posix, btrfs & timeshift, docker, initramfs

04: ai & machine learning

tensorflow.js, gemini api, spacy nlp, rag pipelines, xgboost

05: full-stack web

next.js, react, tailwind css, fastapi, d3.js

06: desktop & databases

java swing, jdbc, sqlite, strict mvc, flatlaf

07: cloud & devops

aws cloud foundations, aws data engineering, pytest, git, apache maven

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